I was making mainly organic stuff from few months so I decided to start personal hardsurface project. Main goal was to create current generation model that can be used inside game.
Everythng was modelled inside Blender. Baking and processing done in Substance Designer, texturing done mainly in Substance Painter, Affinity Designer was used to create some details. Rendered using Marmosed Toolbag. I also done few bakes inside Marmosed to get desired results.